![]() In all of its appearances, breaking the Metal Box feature the following effects: Also, in Ultimate's spirit battles, players can battle a puppet fighter that is either entirely made of metal or shifts into metal. Metal battles appear as a feature in Brawl's Special Brawl and in later games onward, where all fighters become metal under the permanent effects of a Metal Box. In Melee can battle Metal Mario and/or Metal Luigi in Adventure Mode. In Super Smash Bros., the Metal Box does not appear as an item however, Metal Mario, the opponent of the ninth stage of the 1P Game features the effect of the Metal Box. ![]() Metal fighters can also be battled in the series' Classic Mode under the permanent effects of the Metal Box. The Hero's Metal Slash ability will instantly KO any metal characters that it hits, and his Kaclang ability is able to turn him metal, being the only special move to do so. In Ultimate, the Metal Box's effect appears to slowly take over the character rather than immediately, similar to Inkling's ink. In the 3DS version, the metal is translucent rather than opaque, but in the Wii U version, the metal texture is both opaque and reflective, with the current stage being reflected on the character's body. ![]() ![]() In Smash 4, the transformation duration can no longer be extended by picking up additional Metal Boxes. In Classic Mode, the player must also battle a random metal character. This technique is used to reach a secret area in the Glacial Peak level of the Subspace Emissary. It also features an effect on the new ability to swim while characters will not sink as Metal Mario did in Super Mario 64, they will submerge deeper after falling into the water. In Brawl, the Metal Box cannot be broken when hit by projectiles, and the metallic walking sound effect no longer changes depending on the characters' weights, so everyone has the same sound when walking. In addition, they also fight a random metal character in Classic Mode. Also, fighters can battle Metal Mario and/or Metal Luigi in Adventure Mode. Also, if the Metal Box is hit by a projectile, it will disappear. Interestingly, Ness' dash attack is the only disjointed attack that doesn't turn him metal. In Melee, if the Metal Box is broken by disjointed attacks like Pikachu's forward smash or any attack from a sword-wielding character, they will still transform them into a Metal fighter. Finally, controllable Final Smashes in Brawl and Smash 4 such as Giga Bowser, Wario-Man, Mega Lucario, and Giga Mac are not affected by breaking Metal Boxes. In addition, only one of the Ice Climbers can use only one Metal Box and can turn into metal. When used by Olimar/ Alph, however, his Pikmin are not affected. When used by Rosalina in Smash 4 and Ultimate, her Luma also transforms into metal. Game & Watch's footsteps and landing sounds are always electronic beep noises. Mewtwo doesn't make any sounds, even when landing, and Mr. Most of the aforementioned exceptional characters make the standard middleweight sound in spite of their weight. Game & Watch, Mewtwo and the Ice Climbers make a faint "tinging" sound all middleweight fighters make a standard "clanking" sound and all heavyweight fighters except Samus, Yoshi, Ganondorf, and Link make a much more noticeable "crunching" sound. All lightweight fighters except Zelda, Mr. Metal fighters make different metallic sounds while walking, running, and landing, depending on their weight for the most part. The Metal Box transforms the player's fighter who breaks it into a Metal fighter. The Metal Box debuted as a transforming item in Super Smash Bros.
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